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    Transfers and scouting

    A market with real rivals

    The transfer market in Manager11 is shared by every club in the world. Real managers and the AI list players, bid on them and turn bids down, so a good player rarely stays on the list for long. You buy within the transfer budget your board sets, and you sell to fund the next move.

    In the game today

    • One market for every club
    • Hundreds of free agents
    • Loans in and out
    • Scouting by region
    • Board-set transfer budget
    • AI clubs that bid back

    Bidding and selling

    Find a player, make a bid, and wait for the selling club to answer. Real managers decide for themselves and AI clubs judge your offer against the player's value. List your own players to raise money or clear wages. A bid needs both the transfer budget and the money in the bank, so plan the summer before you spend it.

    Free agents

    There are usually more than a thousand free agents in the game. They cost nothing up front, only wages, and in the lower leagues they are the best value you will find. Bid on them like any other player, and expect rival managers to do the same.

    Loans

    Take a player on loan to fill a gap without paying a fee, or send out young players who need minutes. A loan runs for an agreed number of matches, or the rest of the season, and the player then goes back to his club.

    Scouting

    Scout a region to see more of the players there. Optional credits buy a scouting boost, but scouting is part of the free game.

    Questions and answers

    Do AI clubs buy and sell players?
    Yes. The AI runs most clubs and trades in the same market as human managers, so prices and competition for players are real.
    Are the players real footballers?
    No. Manager11 uses fictional players and clubs, so every player is one you discover in the game.
    Why was my bid not accepted?
    The selling club can refuse, another club can offer more, or your bid may be above your transfer budget or your bank balance. Both have to cover it.

    More features

    • 01

      Tactics and formations

      Pick the formation and the eleven, choose a tactic style that beats your opponent's, and change it live while the match runs.

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    • 03

      Squad and youth academy

      Train your players, promote prospects from the academy, hire coaches and keep your squad fit through a busy season.

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    • 04

      Cups and competitions

      Win your league to go up, avoid the drop, and chase three knockout cups and the World Challenge Cup for national teams.

      Read more →
    • 05

      Stadium and finances

      Set ticket prices, grow your fan base, expand the stadium in stages and balance wages against matchday income.

      Read more →
    • 06

      3D kit designer

      Design home and away kits in 3D: colours, patterns, collar and sleeves, badge, sponsor, name and number, or your own artwork.

      Read more →

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    Figures on this page are read from the live game: 2,087 clubs, 164 leagues, 606 clubs run by real managers.

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